Skyrim:
Immeasurable Hours of Frustration
Hunter Brown
I’ll admit, when I first got
wind of a new Elder Scrolls game, I danced around my house with the same
excitement as your dog when you come in the door. I eagerly awaited months and
months since it was announced, I watched every single demo and video regarding
its game play, and even went as far as renting Oblivion to get a quick fix of
the epic and expansive world of Tamriel.
As
the release date approached, (11-11-11) I could barely contain myself. Unfortunately,
I was not able to buy the game on its release date, let alone the month it came
out. After listening to in-depth and extremely charismatic conversations at
school or with my friends over Xbox Live, I was dripping with envy. It wasn’t
until late December that my brother and I decided to head into the Big Apple
and trek on down to the GameStop five minutes from Grand Central Station. From
there, we both bought a wide collection of well-received games such as Halo: CE
Anniversary, Battle Field Bad Company 2, Ultimate Marvel Vs. Capcom 3, and last
but not least, the critically acclaimed Elder Scrolls V: Skyrim. I was ready to
sell my soul to Bethesda’s traditionally large and immersive, open-world video
game.
Words
cannot describe how much money I had shelled out for food, drinks, and overall
“fanboy-ism”. I sat myself down, booted up the game, downloaded the usual patch
before starting any game from 2011, and even listened to the blood pumping and
epic score at the title screen before even pressing start. As the game started,
I was blown away by the amount of detail that went into each character in the
wagon beside me. The voice acting was drastically improved from it’s disappointing little sister, Oblivion. (I was extremely amused by the hilarious Nordic accent.)
As the intro progressed, I was greeted by imperials that were ready to send me
to the headsman. I was then allowed to create my name, race, sex, etc. When I
was just about to be executed, a dragon had swooped down onto the tower in
front of me and seemingly saved my life. The ever-useful Skyrim Guide then
informed me that this was in fact the main antagonist, Alduin. A handful of us
escape through a cave, filled with disturbingly large spiders, bumbling
Imperial soldiers, and a bear that is just trying to take a nap. When we reach
the exit of the cave, I am finally allowed to gawk at the unreal and absolutely
gorgeous landscape of Skyrim.
All
right, I’m done buttering up Skyrim for you. Much further into my play through,
I noticed many problems within the game. First of all, the loading times
between locations were atrocious, and made Skyrim’s over-hyped “addictive
nature” die very early in the crib. I could only play about 4 to 5 hours before
becoming heavy-eyed and in desperate need of sleep. Another gripe I have about
this game (and rest assured, there will be many) is the color scheme. During
certain parts of the game, I was just completely and utterly bored when
exploring new areas because of how dull and grey the background was. I
understand that Skyrim takes place in the North-most area of Tamriel, and
contains a plethora of mountains and snow, but they could have added a few more
bright colors to spruce up the mood. Hell, even the darkest caves were more
interesting than the outside solely because of the fluorescent mushrooms on
walls, and whatever the hell that bright blue crap was on the ceilings. As for
glitches/ bugs that I encountered, the majority of them were not threatening at
all, but instead some degree of fun. For instance, during a battle with a
dragon, he had pulled up to avoid my onslaught of arrows, and somehow got stuck
in slow motion until I freed him with an inevitable and cheap death. But where
the glitches hurt, they REALLY hurt. For instance, certain quests couldn’t be
completed, or even started because of stupid technical issues. For example, one
quest that I was hunting for was The Cursed Tribe, which involved a tribe of
Orcs, a Daedric Prince, and giants that could launch you into the next
dimension with one swing of their club. (Seriously, you go FLYING.) But,
unfortunately for me, I could not even start this quest because an NPC
(non-playable character) was stuck in attack mode and wouldn’t even answer me
when I spoke to her.
Another
group of problems never really annoyed me, but rather kept me disappointed by
Bethesda’s performance. Among them were that many characters have the same voice
actor, horses can climb up mountains at a 60 degree angle, and poor A.I. for
your followers. My list can go on and on, but I suppose I should start giving
the game credit where it deserves it.
The
story for this game is well written and created very carefully, giving me
pleasure in knowing that I was embarking on a humongous quest filled with
blood, betrayal, and perfectly designed characters to accompany me on this
ride. Even when you finish the main story line, the credits don’t start
rolling. You can continue playing the game how you want. You can either finish
up quests that you never started, get lost in the expansive and Indiana Jones-esque caves and underground structures, or do what I did, and just go
around murdering innocents while wearing nothing but an execution hood and
wielding Sheogorath’s reality bending staff, the Wabbajack. Now I’m not trying
to completely rag on this game, because I enjoyed it thoroughly, and was extremely
impressed by the drastic overhaul that Bethesda had given the Elder Scrolls
Universe. The amount of content that this game offers you can completely blow
you out of the water. I even lost myself because I felt like doing some “hard
labor”, which included helping out farmers by harvesting their crops for them
and splitting firewood. If you really want the biggest bang for you buck, then
get off your couch, and go buy Skyrim!
http://www.youtube.com/watch?v=GRIUk32zYv4
http://www.youtube.com/watch?v=GRIUk32zYv4
Great voice and an excellent variation of appraisal of the holistic and the specific.
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