3 Question interview with Robert
Berger, a therapist, on the subject of violence in video games and
early exposure to the internet.
1-What do you think about violence in
media in general? Is it harmful to youth, and if so, in what way?
I believe that today's youth aren't
quite as susceptible to violence as most people would believe. While
extreme overexposure to violence can and will always cause
some degree of mental change, there's no guarantee on what degree the
extreme is. Considering that each child has a different brain, and
each child has been raised in a different home, I'd say that the
degree of how bad violent media is to children depends quite heavily
on their family conditions. For example, say a kid who is 8 years old
has never had exposure to anything other than love, coming from his
parents. He goes to a private school, as we'll say they're fairly
wealthy. In his case, sudden and dramatic exposure to violent media
causes him to cry, thus creating a kind of predesignated reaction in
the future. Another kid, raised in identical circumstances might have
a completely different reaction, so I don't believe that it's fair to
say that violence in media is harmful or harmless.
2-Do you believe that any form of
today's media has a large effect on children?
Yes. The internet seems to have a
pretty interesting effect. Children who have unrestricted access to
the internet at a young age tend to have problems in contacting and
dealing with others in social situations where they have no penalties
or consequences in saying whatever they want. For example, an 8 year
old kid can post that he 'thinks you should curl up and die because
nobody loves you' in response to a comment on a chat forum, and have
no consequences in reality. However, the problem with this for
younger children is that they quickly begin to mix the two separate
worlds together, and begin acting more and more hostile in response
to figures of authority at an early age.
3-Apparently, by age 21, the average
American will have spent 10 thousand hours playing video games, a
number which is quite close to how long they've spent in school. What
do you think about these statistics, and what are the reasons for why
this is happening?
In the past, when an alternative to
reality has presented itself, younger people tend to seek it out, as
an alternative to the reality which presents many problems and
hardships to them on a day to day basis. This becomes even more
prevalent in a society which is facing essentially 'repeated bad
news'. If the real world proves too much, humans naturally seek an
alternative. Which is why both Drugs and Alcohol are so widespread
and popular. They provide an alternative world, where everyone is
your friend, and you always feel good, and you seek to replicate this
feeling as often as possible, often pushing you through whatever else
you have to deal with during the day, in order to return home and
replicate this feeling as soon as possible, or causing you abandon
your responsibilities in order to replicate the feeling. I wouldn't
be surprised if video games have an addictive quality to them—they
cause the brain to secrete a chemical that hasn't been seen before by
scientists.
Very interesting! Can we get a copy of this, with a more extensive source introduction, for the Buzzer?
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