PC Gamers Have No
Consolation
by Penn Nayyim
“There is a huge divide between PC
and console gamers,” says Ian Cloutier, an avid video game player. “Console
gamers are more likely to play face-to-face, while computer gamers are less
social in-person.” This may mostly have to do with the differences between the
gaming platforms: computers, typically with only one keyboard and mouse, are
less suited to more than one player per monitor, while consoles have the option
of attaching multiple controllers—up to four on widely-used systems like the
XBox 360. Mr. Cloutier posits that gaming culture differences accrue because of
“self-selection among gamers,” or in other words, that people who prefer to
play one-to-a-monitor games use a PC because it fits with that style, and
people who enjoy playing with other people in person use consoles. This implies
that differences do not arise because of any impact of the platform upon the
user.
There is another differentiation:
the pricing. Whereas consoles like the Xbox 360 may be only $199 at Kmart,
computer games almost uniformly require more serious hardware to be experienced
in their full glory. This might require a computer, like the $699 new Alienware
X51, which comes with Intel Core i3, i5,or i7 processors and has 1 TB of DDR2 memory and 4 GB of DDR3 memory.
Before this one came out though, the “cheapest computer that could be
considered a gaming computer was much more expensive,” said Ian Cloutier.
“unless you were to have built it yourself.”
According to Vassilis Roussochatzakis console fanboys say that PC gaming is
dying, and PC gamers reply by saying that console gamers have no appreciation
for the better graphics that the more powerful hardware of the PC platform
allows. One of these is provable and correct: PC gaming is dying, and console
gaming just continues to grow. From the period between 1998 and 2006, PC game
sales declined from $1.8 billion to only $970 million, while console games sold
for a remarkable $4.8 billion in 2006.
When he went to a GameStop,
Vassilis said that he had to look hard for the PC game display among the many
more prominent console game displays.
This is because, according to the industry, much of the PC game
distribution has moved online. In 2005, for example, while $953 million was
spent on PC games, $344 million of that was spent online. David Cole, a
long-time analyst at San Diego-based DFC, said in an interview that PC gaming
peaked in 2008.
This rivalry seems like it might
soon become irrelevant as handheld gaming on high-powered mobile devices such
as the iPhone becomes more common: according to TechCrunch, in 2010, the new market of iPhone
games had expanded to 5% of the total video game market.
A great topic for a hard news story - I only wish you'd gone beyond the two, easy sources. My guess is you might have found some interesting commentary from gamers from other social groups in the school.
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